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Rivals of Ixalan Limited Set Review: Red

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Welcome back friends. 0.0 bad, 5.0 good. White Blue Black Rating: 0.5 This card cantripping makes it marginally better, but it is almost textless against most decks. I wouldn't play this except against a deck with a bomb flip card that your deck can't beat otherwise. Rating: 3.5 And here we have part 4 in the cycle of "boring, efficient common removal." It kills what you need to kill in the mid game at instant speed for as cheap as you're going to get in limited.  Rating: 0.5 If you can afford to take 7 mana to not affect the board, you're probably already winning the game, in which case having double mana the next turn is not very helpful, especially when compared to the beaters you could be playing at this mana cost. I would not want this effect in almost any deck. Rating: 3.0 This is a solid card in any deck, a Hill Giant with some acceleration and fixing that ...

Rivals of Ixalan Limited Set Review: Black

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I was going to make a racially insensitive pun but decided against it. 0.0 to 5.0 scale. 0.0 bad. 5.0 good. White Blue Rating: 2.0 I'm actually usually a pretty big fan of Mind Rot in limited, but the restrictive cost turns me off of this card a little bit. The life loss is a nice bonus, but decks that play Mind Rot effects are less likely to need it. I wouldn't play this in pirate decks, for instance, but it'll probably make the cut in Vampire or controlling decks. Rating: 1.0 This pile of stats with no relevant tribe is not something most decks are in the market for. 5/3 in particular is a pretty miserable statline for 5 mana since it will pretty routinely trade for 3 drops and without trample or anything there's no reason to attack into anything. You may want this if you're in a really aggressive black deck and just want a top end dude, but even then this is a stretch. Rating: 4.0 This card triggering off ...